Name: Car Wars
Release Date: 1980
Developer: Steve Jackson
Description: In Car Wars, players assume control of one or more automobiles, which may include any powered vehicle, from motorcycles to semi trucks. The vehicles are typically outfitted with weapons (such as missiles and machine guns), souped-up components (like heavy-duty fire-proof wheels, and nitro injectors), and defensive elements (armor plating and radar jamming systems). Within any number of settings, the players then direct their vehicles in combat.
The published games use paper counters to represent vehicles in a simulated battle upon printed battle maps. Most editions of the game were published to use a 1-inch = 15-feet scale (1:180 scale).
Car Wars uses a number of standard six-sided dice to determine the outcomes of weapon fire, damage and vehicle control during the game. Vehicles moves a number of inches determined by the vehicle's speed and players may fire weapons as long as they have line-of-sight with a target of their choosing. As part of movement players may attempt turns and other maneuvers of increasing difficulty. The more maneuvers one attempts in a turn and the more difficult they are, the more likely it is that a player's car will skid or crash.
The game is won by completing an objective, by destroying the competition or by earning the highest value of points for specific damage done.
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